|-----------------------------|
|------Rogue Resistance-------|
|-----------------------------|


-------------------------
	 Credits
-------------------------


Programming:
Timo "Destroyer40k" Luukkonen
Mikko "Kehveli" Kytt
Jarno "IIIIIIIII" Hyrks

Graphics:
Teppo "Zeddie" Ylitalo

-------------------------
	Description
-------------------------

Aliens have attacked Earth, enslaving citizens with brainwash machines. The protagonist is a self-employed
warrior of mankind, with resistance to the brainwash machines' signal, taser and loads of weapons.
He must try to locate and destroy the machines in order to rescue mankind.

The protagonist should try to minimize human casualties by using nonlethal force.
Aliens should be killed and they provide additional points. In addition,
faster level completion also results in higher score. Which, in return, leads to better equipment.

The game features two modes: Normal and hardcore. The mode can be changed in the option screen before starting the game.
Hardcore mode makes death final, while normal mode is more lenient. But only hardcore games make it to the highscores...


-------------------------
	 Controls
-------------------------

Help/info	- F1


Left weapon 	- Left Mouse Button
Right weapon 	- Right Mouse Button
Tazer		- Middle Mouse Button

Move		- WASD
Sprint		- Left Shift
Reload	left	- Q
	right	- E


//Alternative button scheme

Move		- Arrow keys
Sprint		- Numpad 0
Reload	left	- Right Shift
	right	- Numpad Control

Open menu	- ESC

-------------------------
Minimum System requirements
-------------------------

- Any fairly new 2.4Ghz+ Singlecore processor / 2.0Ghz dualcore
  (Intel Pentium 4 / Amd Athlon X2) 
- 2048MB RAM
- Geforce 8000-series or better / ATI Radeon X1xxx-series or better
- 40 MB of Disk Space
- Screen resolution bigger than 320x200, with 32bit colours


-------------------------
	  Tools
-------------------------

Powered by SFML 2.0
http://www.sfml-dev.org/
Programmed with C++

Graphics were made using Photoshop CS4


-------------------------
	Changelog
-------------------------

Version 1.11 - 30.07.2013
	//NEW
- Picking powerups now produces a sound
- Your view gets red&bloody after getting hit and when low on hp
- The HPbar turns golden when you're invulnerable

	//Changes
- Chargers now harm furniture when charging
- Poison damage is now more viable
- Weaponmodifiers' names have been partially redone

Version 1.1 - 28.07.2013

	//NEW
- Exploding barrels
- Graphics for grenades, bombs and nukes
- More Weapon Modifiers(Concussive, Adrenaline Coated, Plasma absorbing)
- Highscores for hardcore players!

	//Changes
- Buttons+ high scores move from outside screen when menus are opened
- score points are based on opponents rank
- Statpoints stand out more in the upgrade screen
- Stunned enemies no longer can hurt you via melee
- If Player is low on HP, the screen goes all grayscale
- Gameoverscreen now has a background
- Carnage bonus is now in line with other scores in the score screen
- The ingame Help has been made more visual and less wall of text-y
- Antialiasing has been removed from the options menu. 
  It was disabled anyway in the previous version, as it made the graphics buggy.
- Pressing shift no longer limits your shooting or freezes your stamina, you have to move instead
- Game window no longer receives input when not in focus
- when brainwashing machine is destroyed,player gets full hp and invulnerability (Cause he won)
- Sprinting when low on stamina has been tweaked to work in bursts.

	//Bugfixes
- You now longer advance a whole level when loading a game
- Chainsaw's shooting sound is now at proper volumes
- Intermissionstate no longer glitches when you load/quit a game from the upgradescreen
- You no longer start with random hp amounts ranging from 120 to 190
- Scorescreen bar's sound now scales correctly with the bar's growth
- Additionally,score screen bar size now doesn't diminish the further you play (as bad)
- Explosive weapons' explosionradiuses now load correctly when loading saves
- Tons and tons of balance fixes

-------------------------
	 Legal info
-------------------------




The following sounds are based on Creative Commons & Attributions 3.0 


Sound name:		Author:				Link to source:


AlienWeapon		Mike Koenig			http://soundbible.com/1771-Laser-Cannon.html
DryFireGun		Mike Koenig 			http://soundbible.com/1405-Dry-Fire-Gun.html
Explosion		Mike Koenig			http://soundbible.com/538-Blast.html
Knife			bmcken				http://www.freesound.org/people/bmcken/sounds/118185/
MachineGun		WEL 				http://soundbible.com/1575-High-Definition-Machine-Gun.html
MP5			Ruin				http://soundbible.com/1451-MP5-Firing.html
MP5_reload		ermfilm				http://www.freesound.org/people/ermfilm/sounds/162535/
pistol_reload		KNO SFX				http://www.freesound.org/people/KNO%20SFX/sounds/121765/
Railgun_reload		DJ Chronos			http://www.freesound.org/people/DJ%20Chronos/sounds/175391/
Rope			nicStage			http://www.freesound.org/people/nicStage/sounds/1949/
Shotgun			RA The Sun God 			http://soundbible.com/1960-Shotgun-Old-School.html
Shotgun_reload		RA The Sun God 			http://soundbible.com/1996-Shotgun-Reload-Old.html
wall_dest		Benboncan			http://www.freesound.org/people/Benboncan/sounds/77086/
Shell_falls		Marcel				http://soundbible.com/2072-Shell-Falling.html
eshock			BigKahuna360			http://www.freesound.org/people/BigKahuna360/sounds/160421/
chainsaw_use		esperri				http://www.freesound.org/people/esperri/sounds/118972/
chainsaw_reaload	lonemonk			http://www.freesound.org/people/lonemonk/sounds/185580/
chainsaw		lonemonk			http://www.freesound.org/people/lonemonk/sounds/185577/				
Score_end		Eelke				http://www.freesound.org/people/Eelke/sounds/156459/	
Cheer			Mike Koenig			http://soundbible.com/1700-5-Sec-Crowd-Cheer.html
Hit1			Benboncan			http://freesound.org/people/Benboncan/sounds/104675/
BWMsignal		ERH				http://www.freesound.org/people/ERH/sounds/43816/
Menu1			Jacob LaVallee			http://copyright-free-music.com
Battle			Kevin Macleod			http://incompetech.com/music/royalty-free/	
Menu2			Kevin Macleod			http://incompetech.com/music/royalty-free/
Hpickup			--Bender--			http://www.freesound.org/people/--Bender--/sounds/160980/
Ipickup			MaxDemianAGL			http://www.freesound.org/people/MaxDemianAGL/sounds/130048/

The following sounds are under the Public Domain license:

44Magnum 		cptconc94 			http://www.youtube.com/watch?v=fbzBIN_-PBs
musketFire		nps				http://soundbible.com/913-Musket-Fire.html
Rifle_reaload						http://publicsounds.org/industry/long-range-rifle-shooting-sniper/

The following sounds are under the Creative Commons 0 license:

Pistol1			cedarstudios			http://www.freesound.org/people/cedarstudios/sounds/148828/
Railgun			roper1911			http://www.freesound.org/people/roper1911/sounds/155790/
Magnum reload 		Dredile				http://www.freesound.org/people/Dredile/sounds/177863/
Rifle			qubodup				http://www.freesound.org/people/qubodup/sounds/182051/



Fonts used are under Creative Commons & Attributions 3.0 

Sujeta			Tepid Monkey Fonts		http://www.1001fonts.com/sujeta-font.html		
beantown		abdulmakesfonts			http://www.1001fonts.com/beantown-font.html		
Pericles		Ascender Corp.			http://www.myfonts.com/fonts/ascender/pericles-pro/


